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Tag Archives: screenshot
A quick overview of the Story Mode in The Undergrounder
The last time I posted something about The Undergrounder was the 2010, 5 months ago, it’s been a long time! In the last few months I mostly worked on the story mode of the game, or the main game, and … Continue reading
Posted in The Undergrounder
Tagged beta, design, game, gameplay, screenshot, The Undergrounder
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New screenshots waiting the closed beta
The closed beta will be announced in few days, but now it’s time to show you the progress made during the last month of development. Menus
private Beta with new screenshots and new graphics!
After we posted the first screenshots 6 weeks ago we started to realize we were probably heading to the wrong way with the graphic style. The overall appearance was not too bad, and we got lot of positive feedbacks, but … Continue reading
First game screenshots!
It required a lot of work and a lot of time, but at last the game is close to enter in the beta stage of development, so now I can show you the first in-game screenshots from the latest alpha … Continue reading
Level editor in beta with new graphics
At last the level editor entered in beta, or all the needed features have been implemented! There are still a lot of minor things to polish/improve, especially in the errors management, and more features will be added during the game … Continue reading
The level editor is coming…
At last, after about 3 weeks of development, I can show something more than an empty window with a menu bar
New Level Editor WIP
Even if a bit behind schedule, I can finally post some info about the development of the new level editor for The Undergrounder. Probably I should start saying the current development is focused on the GUI library (code name GG … Continue reading
Posted in The Undergrounder
Tagged Level Editor, OpenGL, screenshot, SDL, The Undergrounder
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Level editor prototype
The first working application I realized for The Undergrounder was the level editor. The effective development lasted about 3 working days, mostly because the program is a total “hack” more than a real application, but I needed something “quick and … Continue reading
Posted in The Undergrounder
Tagged Level Editor, prototype, screenshot, SDL, The Undergrounder
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